There are 3 types of apps:
1. Native apps
- iOS on Objective-C or Swift
- Android on Java
- Windows Phone on Net
2. Hybrid apps for all platforms altogether with Xamarin, React Native,
Ionic, Angular Mobile Sencha Touch etc.
3. Web apps as responsive versions of website to
work on any mobile device.
Types
of apps
Native
apps
Such apps are developed for a
single mobile operating system exclusively, therefore they are “native” for a
particular platform or device. App built for systems like iOS, Android, Windows phone, Symbian, Blackberry
can not be used on a platform other than their own. In other words, you won’t
be able to use Android app on iPhone.
Main advantage of native apps is
high performance and ensuring good user experience as developers use native
device UI. Moreover, an access to wide range of APIs that puts no limitation on
app usage. Native applications are distinctly accessible from app stores of
their kind and have the clear tendency to reach target customers.
Some cons to native apps are higher
cost compared to other types of apps – due to the need of creating app duplicates for other platforms,
separate support and maintenance for different types of apps resulting in
bigger product price.
Hybrid
apps
They are built using multi-platform
web technologies (for example HTML5, CSS and Javascript). So-called hybrid apps
are mainly website applications disguised in a native wrapper. Apps possess
usual pros and cons of both native and web mobile applications.
Hybrid multi-platform apps are fast
and relatively easy to develop – a clear advantage. Single code base for all
platforms ensures low-cost maintenance and smooth updates. Widely used
APIs, like gyroscope, accelerometer, geolocation are available.
On the other hand, hybrid
applications lack in performance, speed and overall optimization in comparison
to native apps for instance. Also, there are certain design issues due to app
inability to look in exactly same way on two or more platforms.
Web
apps
These are software applications that
behave in a fashion similar to native applications. Web apps use a browser to run and are usually
written in HTML5, JavaScript or CSS. These apps redirect a user to URL and
offer “install” option by simply creating a bookmark to their page.
Web applications require minimum of
device memory, as a rule. As all personal databases are saved on a server,
users can get access from any device whenever there is internet connection.
That is why the use of web apps with poor connection would result in bad user
experience. The drawback is access to not that many APIs for developers, with
exception of geo location and few others.
Apps content is only a wrapper on
the used device while most of data should be loaded from a server.Performance
is inextricably linked due to browser work and network connection. Only up to
14% of time users spend on mobile websites. And just some of device APIs may be
used (such as geolocation
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